In an earlier article [1], I had described a procedure for converting any activity into a two-player game provided that
- The activity can be completed in a finite number of steps and
- With each possible completion, we can associate a (numeric) value.
The players MAX and MIN take turns to complete the activity but with contrasting goals of maximizing and minimizing the final value. Then, under optimal play from both players, the final value evaluates to what we call the minimax value of the game…
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